In the beginning, it was only the ilim, and the land. In time, humes discovered their safe-haven, and the ilim welcomed them with open arms, readily sharing what they had. But, humes ever desire more than they have, and pushed further across the continent, building cities, and nations. The ilim were driven into a smaller and smaller territory, now called Galace, the last stronghold of the children of Azaleon. 

And the ilim knew war. The hume nations slowly whittled away until there were but three: Dalmasca, Jihon, and Macenia. Dalmasca and Jihon were always at war with Macenia, seeking to reach Galace's resources and claim them for themselves, but the Macenian humes refused to bow and let them pass. 

In hope that they would understand the ilim, and learn to live in harmony as they did, the gods bestowed unto humes magic, but it was not the gift they'd intended, most hume magi going crazy, over time. The people became fearful of hume magi, many casting them out when they were found, more outright executing them. 

A prophecy was told, that foretold the coming of a mage called the Messiah, that would rid Azaleon of all humes incapable of using magic, and bring a new dawn to Azaleon. But some do not rely on prophecies and would- be. In Dalmasca, a storm rises, as a young boy aims to claim the imperator seat for himself, and stop the fighting. He has much opposition. Do you stand with the cobra, or will you seek to behead it? 

Messiah is no word count, no app, no character caps/bans/limits. Due to its varying themes, however, it is not suitable for users below sixteen (16), though the overall board rating is high-side PG-13/3.2.2. It does go above this, and users can opt into seeing such content, or not. We are the second site to be running on the Gaia software! It is very intuitive and easy to use, though, don't worry! You'll love it. We use Discord for chatting.


While Messiah has, in a sense, an overarching plot, there are many other things going on in the site's story-line right now, and many of them certainly have room for more players and new characters. As such, we'll go over them below.

  • International War
    Dalmasca and Jihon are at war with Macenia and Galace. As Jihon and Galace are in the further reaches, they don't see as much conflict, but the border between Dalmasca and Macenia is rife with battle.

  • Missing Leader
    Currently, unknown to everyone, Dalmasca has no Imperator, and the noble lineages are mostly in-fighting with each other. Houses will fall and rise in Dalmasca's societal ladder constantly, but this does mean that one can quite easily create their own house, and vie for a place amongst the five major houses! But, expect fierce opposition.

  • Feudal Lands
    Jihon's ujalin lines, as well, are constantly at war with one another, for control over territories. Territory, after all, equals resources. Non-ujalin houses also try to gain control over territory, and become ujalin.

  • The Last Stand
    Macenia's tribes are not currently united with one another, and occasionally, aside from Dalmascan threat, must face threat from other tribes. As they are dwindling in number, and beginning to lose southern territories to Dalmasca, it is thought that Macenia is on the verge of falling. There is, however, still a chance to turn the tides.

  • The Northern Bastion
    Galace, hit the hardest by the war, is primarily concerned with keeping their people alive, and the Dalmascans off their lands. Their borders are very well-guarded, and while diplomatic relations are quiet, their young prince Shilthandien seeks to find a way of stopping Dalmasca, for something more sinister seeps southward from the northern mountains...

  • Rising Storm
    The young master of House Essair of Dalmasca climbs the warlord ladder, aiming to seize the throne of Dalmasca, and become Imperator. His foundations are loose, but he has the hearts of the people, and commands a large force of commoners steadily overtaking the streets of Dalmasca's capital city, Nydema. However, House Cassimer also seeks to eventually place one of its own on the Imperator throne, placing them at odds with House Essair.

  • Blood Games
    House Asheron and House Lancaster of Dalmasca are at a slight impasse, warring with one another on the arena sands for blood games glory. House Lancaster currently owns the blood fighter that stands as the present Blood Champion of Nydema, but Asheron may yet be able to wrest this status from them.

  • Territory Wars
    House Tran is and has been the House in Jihon to hold the most land for at least two generations, but slowly House Zhu have encroached on their territories, seeking to claim some for themselves, and bolster their house's influence. The sons of House Tran have both vanished, with one disappearing first, and the other leaving Jihon to find him. The latter is currently in Dalmasca; House Zhu may or may not know about this, and may or may not have a hand in the first son's disappearance.

  • Magical Mishaps
    House Tachibana of Jihon have rather the scandal on their hands, their daughter having murdered her husband with sorcery, and then fled the nation, and soon after so did her brother, at the time an ujal. Tachibana are balanced on the edge of a knife, and stand to lose their ujalin status.

  • Slave Diggers
    Several noble lineages, including the ruling, of the Free City of Haradi, have lost one or more of their children to Dalmasca's slave trades, and historically, the Free City of Saqqara have lost their own to slavers before. This has placed quite a bit of strain on diplomatic relations between the Free Cities and Dalmasca. The King of Haradi has left the city-state to search for his missing son, while the King of Saqqara rules in his stead.

  • Route to Trouble
    While the Free City of Highwind have remained mostly out of the Macenia-Galace vs Dalmasca-Jihon conflict, it is beginning to impact their trade routes. The Highwindians may need to get involved, whether they like it or not, or weather a heavy hit to their already somewhat weak economy.

  • Cults of the Messiah
    Some have begun to dismiss the prophecy of the Messiah as a false prophecy, as nothing has happened in the last twenty years to suggest it may be true. Others believe very strongly in the Messiah, and several cults have sprung up across Azaleon that venerate the Messiah almost as a deity. Likewise, counter-cults that denounce the Messiah have also risen. Both are becoming rather dangerous, with those venerating the Messiah murdering those against magi quite bloodily, and those denouncing the Messiah murdering magi quite bloodily.

  • Auratech
    The Free Cities, where Dalmasca and Jihon continue to allow wide-spread anti-mage sentiment, and Macenia continues to mercy-kill mages, have begun researching and learning about aura, sorcery, and their interactions with the environment. This has led to quite the number of technological advancements, backed by aura, and the rise of semi-intelligent machines, hovering vehicles and water ships that fly, and almost-electricity, and with that advancement, aura weapons.

  • The Threat in the North
    Northern Azaleon, primarily centred in Galace and northern Macenia, is facing a strange problem. Wellsprings of dark energy are bubbling up in random places, twisting the flora and fauna both. Galace has lost many a good mage in trying to control it, and even the Blackram Marauders, a massive group of pirate fleets, are beginning to be impacted. Southern Azaleon is in more and more danger every day, from a threat only their mages, which they insist on killing, have a sparkle of hope of stopping.